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Search results in: 'Games / Toys'



"Wh" Bingo

Wow! It's the Who, What, When, Where, and Why Bingo Game! Students will have many amusing times playing "Wh" Bingo as they learn to ask and answer "Wh" questions
Ages: 1 to 18
Requirements: None
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5 W's Game

“Read All About It!” Players read hilarious “newspaper articles” from the Bovine City Daily News, then answer who, what, when, where, & why questions designed to test comprehension. Students move around the colorful gameboard reading “newspaper articles,” answering 5 W’s questions, and collecting points as they go. This laugh-out-loud game is sure to be a favorite with reluctant and struggling readers as well as those performing on grade level. 2-6 players. Game contents include gameboard, instruction/answer booklet, 75 question cards, 6 pawns, and 1 die. Level B - Skill Reinforcement: • Reinforcement of 5 W’s concepts • 50-75 word reading passages • Reading Level 3-5 • Interest Level 3 & Up
Ages: 1 to 18
Requirements: None
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All About You board game

Focuses on learning about yourself and developing self-esteem. Also covers appropriate social interactions.
Ages: 1 to 18
Requirements: None
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All-Turn-It spinner

Switch-activated with a built-in external switch jack, it enables random selections and is perfect for choosing groups or playing games of chance like bingo, as an alternative to rolling dice and much more. Use pre-printed or customize your own overlays.
Ages: 1 to 18
Requirements: None
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Ask & Answer Social Skills Games

Ask social skills questions and students answer what they would do in the situations. Players cover game board spaces with colorful foam tokens. Three in a row wins! Targets: feelings, politeness, problem solving, staying on topic, requests, and initiating conversation.
Ages: 1 to 18
Requirements: None
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Baby Brontosaurus

Battery-operated, moving, plush brontosaurus.
Ages: 1 to 18
Requirements: None
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Baby elephant

Battery-operated, moving plush elephant walks forward, and moves his head and trunk while making a calling sound.
Ages: 1 to 18
Requirements: None
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Bailey's Book House

Designed by early learning and special needs experts, Bailey’s Book House®, part of the Edmark® House Series, combines proven instructional design with a rich, multi-sensory learning environment to guide your young learner to success. Ages Preschool through 2nd grade. Discover letter names and sounds. Learn upper- and lowercase letters. Study positional words, contextual clues and sentence building. Learn how to use common adjectives and prepositions. Increase reading vocabulary. Recognize consonant blends and form compound words. Practice skills in word recognition, phonics, comprehension, phonemic awareness, written expression, vocabulary development and word building. Work through 10 questions in each of the nine activities: Edmo & Houdini, Letter Machine, Make-a-Story, Three-Letter Carnival, Read-A-Rhyme, Kid Cards, My Friend, Silly Songs and Compound Hound. Multimedia resources for any type of learner through graphic and spoken instruction, talking words, Discover modes and Question & Answer modes, print cards and story books and much more.
Ages: 3 to 7
Requirements: None
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Behavior Skills board game

Focuses on learning what behavior is acceptable and what behavior is not.
Ages: 1 to 18
Requirements: None
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Big Money magnetic coins and bills

Each of the 50 super-realistic money pieces is correctly formed with accurate detailing of its individual characteristics. Oversized for easy viewing, the magnetic coins and bills can be used on any magnetic surface - perfect for learning centers or a whole class lesson. Teach coin and bill identification, values, and equivalences, plus adding and subtracting money, even decimals. Plastic coins are 21/2 times actual size and molded in realistic colors. Bills are 11/2 times actual size and display full-color, up-to-date images. Unlike other "thin" magnetic money products on the market, these richly textured coins and full-color bills can be removed easily from magnetic whiteboards and other magnetic surfaces.
Ages: 1 to 18
Requirements: None
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Big Red® switch

Features a five-inch activation surface.
Ages: 1 to 18
Requirements: None
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Bingo Game set for All-Turn-It Spinner

Includes two bingo games, cards and everything your students need to play.
Ages: 1 to 18
Requirements: None
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Bowling and Golf Game set for All-Turn-It Spinner

Includes bowling and golf overlays, game pieces and instructions.
Ages: 1 to 18
Requirements: None
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Budget City

More advanced than Budget Town, players can pay with checks, credit cards or cash and collect interest on savings. 5 difficulty levels so game can be tailored to student abilities, adding new components as skills improve.
Ages: 8 to 18
Requirements: None
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Budget Town

Introductory game involving color-coding, cash transactions and liberal use of picture cues. Ideal for beginners, or students learning to read.
Ages: 5 to 18
Requirements: None
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Button Dome

Brighten the day with lively entertainment! Push the button on the dome and watch colorful balls pop around!!!!
Ages: 1 to 18
Requirements: None
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Carney's Brain in a Box

These educational learning games are directly aligned with the national learning standards for each grade level. They have been developed by teachers for parents, and classrooms. Each box contains up to 11 complete games for up to 6 players per game. Teachers can keep an entire class busy and entertained with this kit! Great for test preparation and for mastering the standards. They make learning a game!
Ages: 1 to 18
Requirements: None
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Check Writing

Gives step-by-step process for learning to write personal checks. Students learn basic banking skills and gain hands-on check-writing experience. Also appropriate for students with no writing skills (can instruct others how to fill our their check).
Ages: 6 to 18
Requirements: None
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Click and Create Articulation Board Games Software

Create low-cost, custom articulation therapy materials with this incredible tool. Why pay for a costly monthly Internet subscription service when you can get all you need on a single CD? This easy-to-use program contains thousands of words and pictures that represent all articulation sounds.
Ages: 4 to 18
Requirements: None
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Coin Abacus

HOW IT WORKS The Coin Abacus makes the money-counting process easy because students see the coins and dollar bills as they count. Students use their fingers to slide the realistic coins and bills from left to right. When each coin or bill reaches the right side, the Coin Abacus displays the new total on the easy-to-read LCD screen on the right. When a coin or bill is moved back to the left, the amount is subtracted from the total. Students see how different coin combinations can equal the same amount of money. HOW IT MOTIVATES STUDENTS The Coin Abacus features two games which teach coin counting. The games challenge students to use the right combinations of coins to reach a target amount. The first game shows a random target amount on one LCD screen, and as students move the coins or bills, the total amount of money is displayed on the other LCD screen. The second game does not show students the sum of the coins or bills moved, making this game slightly more challenging. Features The Coin Abacus has a variety of fun sounds, voice prompts, and verbal rewards. It also has a volume control and headphone jack. Batteries are included, and there is an energy-saving, automatic shutoff feature. An easy-to-follow booklet gives complete instructions.
Ages: 1 to 18
Requirements: None
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