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Ace Detective
Ace Detective Ages 8-adult
Learners take on the identity of Ace Detective Paul or Paula and solve the city's entire data bank of crimes as they read reports, conduct interviews, phone witnesses and examine mug shots to determine the method and motive of the crime. Learners practice critical reading and decision-making skills.
Ages: 1 to 18 Requirements: MAC/WIN |
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Autism & PDD: Concept Development Interactive Software
Your students will master concepts associated with everyday items when they use this outstanding software program. It is designed with a format recommended by current research in teaching students with autism and other developmental delays.
Narrated text relates functions, attributes, and descriptions of everyday items based on these 6 themes:
animals clothing food
household items transportation toys & entertainment
Each theme consists of 10 child-centered lessons that work through a hierarchy of steps to teach the concepts and vocabulary
Each lesson introduces one concept taught with pictures, words, and sentences
Wh- and yes/no questions are included for each concept to test for comprehension and mastery
Labeling and exclusion tasks are included for every item to promote generalization
The student or teacher can set the pace at which a student proceeds through the program so the speed is appropriate for each user
Any item can be repeated by clicking on its associated text
The clear menu system allows the student to go back and retry an activity quickly
Correct answers for each activity are tracked on the screen so you can easily make accountability notes
The program is touch window and touch screen compatible for students who cannot use a mouse or keyboard; keyboard input is also supported
The program is designed for instructor-guided or individual student use
Ages: 3 to 8 Requirements: Windows or Mac operating system |
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Cooking up Fun for Boardmaker
Recipes and activities for kids of all ages
Compatible with
Cooking Up Fun! is designed for use with Boardmaker, Boardmaker Plus! and/or Speaking Dynamically Pro.
Cooking Up Fun covers all steps for the entire cooking experience!
Enjoy learning more about cooking through activities for:
shopping
cooking
eating
cleaning up
reviewing recipes
math activities, games, placemats and more for Boardmaker
practise grocery shopping using the interactive “Grocery” game and the “Next Dollar Game” with Speaking Dynamically Pro
Sample activities
The 30 easy symbol-based recipes include:
Frozen Waffles
Nachos
Soup
Easy Mac and Cheese
Fruit Smoothie
Instant Oat meal
Ice Cream Sandwich
Tuna Fish
Hot Chocolate
Hot Dog
Ages: 1 to 18 Requirements: Boardmaker |
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Draftbuilder V6
Most struggling writers spend less than
one minute planning (Writing Better, 2005). This is why we developed Draft:Builder. It breaks down the writing process into three manageable steps: 1) brainstorming, 2) note-taking and 3) writing the first draft. With this structure, students learn to generate ideas and organize them to form a cohesive paper. Draft:Builder is particularly useful to students with Autism Spectrum Disorders and Asperger’s who have trouble with organization.
Draft:Builder 6 is so simple to use you can train teachers in just 30 minutes with our new tutorial.
Features:
Easy Step-by-Step Writing Process
New speech engine!
Franklin Dictionary
Franklin Talking Spell Checker
Bibliographer
Locked Text Instructions
Network Ready
Supports the Latest Mac and Windows OS
Train-in-30 Tutorial
Ages: 1 to 18 Requirements: Mac or Windows OS |
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Early Social Behavior Books Interactive Software Volume 1
This program presents social rules in steps and teaches why behaviors are important. There are 25 comprehension and application questions for each story. Animated characters and sound effects reinforce the outcomes of good communication. There are customized award certificates too!
Outcomes
Replace inappropriate behaviors with appropriate ones
Use appropriate language
Understand how behavior affects the feelings of others
Volume 1 includes:
Can You Be a Helper?
Can You Be a Friend?
Can You Be Polite?
Can You Share?
Can You Take Turns?
Can You Keep Trying?
Ages: 3 to 6 Requirements: Windows or Mac operating system |
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Early Social Behavior Books Interactive Software Volume 2
This program presents social rules in steps and teaches why behaviors are important. There are 25 comprehension and application questions for each story. Animated characters and sound effects reinforce the outcomes of good communication. There are customized award certificates too!
Outcomes
Replace inappropriate behaviors with appropriate ones
Use appropriate language
Understand how behavior affects the feelings of others
Volume 2 includes:
Can You Use a Good Voice
Can You Use Your Words?
Can You Talk to Your Friends?
Can You Tell How Someone Feels?
Can You Take Listen with Your Eyes?
Can You Keep Stand Up for Yourself?
Ages: 3 to 6 Requirements: None |
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earobics Clinic Software Step 2
Earobics Step 2, for first and remedial second, has five games and nearly 600 levels of play. It teaches your child how to:
• Follow increasingly complex directions with and without background noise
• Remember sounds and words in sequential order
• Sound out individual sounds in a word
• Blend sounds into syllables and syllables into words
• Identify the position of a target sound in a word
• Add, delete, substitute and rearrange sounds to create new words
• Recognize a word when a syllable or sound has been omitted
• Associate a sound with a letter or group of letters
• Understand the meanings of words
• Recognize printed syllables and words
Ages: 1 to 18 Requirements: None |
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earobics Step 1 Specialist/Clinician Version
Earobics® is the number one selling educational software program for teaching auditory and phonological awareness skills! Earobics® Step 1 is designed for developmental ages 4-7 and features six interactive games with over 300 levels of play. It systematically teaches the critical phonological awareness, auditory processing, and introductory phonics skills required for learning to read and spell. The games also develop general cognitive skills that support learning, such as attention and memory. ndations for Language and literacy.
Ages: 4 to 7 Requirements: None |
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Freddi Fish 4
Children explore and learn as they try to help rescue some ‘fishnapped’ hogfish. Clues are provided to help identify the hogfish rustlers and locate their secret hideout. Kids enjoy the challenging problem solving activities throughout the game.
Ages: 3 to 8 Requirements: None |
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JumpStart Advanced Preschool
JumpStart® Advanced Preschool is the complete Get Ready for School program. Kids learn over 50 skills in phonics, counting, music, art, languages and more. Prepare your child for Preschool and beyond.
Ages: 1 to 4 Requirements: None |
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Logic Quest
Includes interactive games and activities that teach critical thinking, logic and strategy.
Ages: 8 to 14 Requirements: Windows |
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No-Glamour Sequencing Interactive Software
This program consists of three- and four-step picture sequences and 238 total stimulus items. The enhanced content is based on No-Glamour® Sequencing Cards.
Students:
Click, drag, and drop picture sequences to put everyday tasks and curriculum-related events in order. A "check answer" button allows them to correct their errors.
Answer picture-supported, before and after questions
Answer picture-supported, multiple-choice predicting and problem-solving questions
Learn the vocabulary of sequencing
Ages: 4 to 11 Requirements: Windows or Mac operating system |
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Pinball Science
There are 3 different areas to explore: the village, island and moon. Each has an unusual pinball machine to play, but you can't just play. You have to build it first and to get the parts you must answer science questions. Questions cover 24 key science topics with 3 levels of difficulty.
Ages: 9 to 14 Requirements: MAC/WIN |
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Reading Who? Reading You!
Reading Who? Reading You! has been designed in consultation with leading national educators to provide supplemental instruction in phonics. The program can be used in conjunction with any beginning reading curriculum in the classroom, in a computer lab or at home. The software sequentially presents parts of words in various fun and engaging activities. The progress of each child is individually recorded and the computer automatically selects the proper lesson based on the prior performance of each child.
Ages: 5 to 18 Requirements: Windows/Macintosh, QuickTime 2.0.3/2.1, a soundcard, color monitor and mouse. *May not work on newer computers* |
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ReadOutloud V6
Read:OutLoud 6 is easy to use and affordable as a whole-school solution. We believe that every student has the right to access the curriculum, so we created an Unlimited Site License. Starting at $1,000 per school building, you can install Read:OutLoud on every computer at your site. The license also includes take-home rights for teachers and students.
Read:OutLoud 6 is simple enough that you can train teachers in just 30 minutes with our new tutorial, and students can read their accessible book files in seconds
Features:
Compatible with All Common Accessible Book Formats
Built-in Accessible Web Browser
Reading Templates
eHIghlighters
Bibliographer
Improved Outline
NIMAS-Ready
NO CONVERSION Support for large NIMAS files
Network Ready
Supports the Latest Mac and Windows OS
Train-in-30 Tutorial
One Click Bookshare Access
Ages: 1 to 18 Requirements: Windows or Mac OS |
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Strategy Challenges Collection 1
International games build strategic thinking and problem-solving skills. Learn to anticipate your opponent's next moves, break problems into smaller parts, synthesize information, and develop winning strategies
Ages: 8 to 18 Requirements: MAC/WIN |
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Super Solvers: Gizmos & Gadgets!
Allows users to experiment with basic principles of physical science and learn through experimentation and observation. Interactive puzzles are presented that deal with aspects of physical science that kids may encounter in their home or school environments.
Ages: 7 to 12 Requirements: MAC version 1.03/WIN 1.12 |
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Thinkin' Things All Around Fripple Town
Children will find hundreds of puzzling problems to solve in four unique environments. Fun activities that sharpen logic skills are included.
Ages: 4 to 8 Requirements: MAC/WIN 95/98 |
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Thinkin' Things Collection 1
Presents activities that focus on memory development, logic, visual and spatial thinking, musical memory, and problem solving. Introduces relationship between scientific exploration and creativity. Single switch option increases accessibility.
Ages: 4 to 8 Requirements: MAC/WIN |
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Thinkin' Things Collection 2
Five activities stimulate young minds as they explore, experiment, and create, rewarding persistence with success. Program options are available for students with special needs.
Ages: 8 to 11 Requirements: MAC/WIN 3.1, 95/98 |
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