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101 Animations
Simple cause-and-effect activity puts a large, loud animation (non-age-specific) on the screen with every switch activation. Features 101 different animations. Works with spacebar, switch, touch screen or mouse click.
Ages: 1 to 18 Requirements: MAC/WIN |
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ABC World
Students visit an undersea world to work on preschool and early reading skills. There are six letter recognition activities; two or more activities can be used simultaneously, and letters to be included in the activities can be restricted. Students can be given practice matching upper case letters, matching lower case letter, or matching upper case to lower case letters. They can practice identifying spoken upper case letters or spoken lower case letters. And, they can practice associating letters with beginning sounds. Specific items missed are noted by the record keeping system. ABC World includes three word recognition activities using Dolch sight words, rhyming words and picture sequencing.
Ages: 3 to 8 Requirements: None |
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Arthur's Teacher Trouble
Children will practice spelling and reading while learning new vocabulary words. Kids practice along with Arthur as he studies for his school's spelling bee. Multi-lingual: English & Spanish.
Ages: 3 to 7 Requirements: None |
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Auditory Memory for Quick Stories Ages: 1 to 18 Requirements: None |
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Autism & PDD: Concept Development Interactive Software
Your students will master concepts associated with everyday items when they use this outstanding software program. It is designed with a format recommended by current research in teaching students with autism and other developmental delays.
Narrated text relates functions, attributes, and descriptions of everyday items based on these 6 themes:
animals clothing food
household items transportation toys & entertainment
Each theme consists of 10 child-centered lessons that work through a hierarchy of steps to teach the concepts and vocabulary
Each lesson introduces one concept taught with pictures, words, and sentences
Wh- and yes/no questions are included for each concept to test for comprehension and mastery
Labeling and exclusion tasks are included for every item to promote generalization
The student or teacher can set the pace at which a student proceeds through the program so the speed is appropriate for each user
Any item can be repeated by clicking on its associated text
The clear menu system allows the student to go back and retry an activity quickly
Correct answers for each activity are tracked on the screen so you can easily make accountability notes
The program is touch window and touch screen compatible for students who cannot use a mouse or keyboard; keyboard input is also supported
The program is designed for instructor-guided or individual student use
Ages: 3 to 8 Requirements: Windows or Mac operating system |
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Bailey's Book House Ages: 3 to 7 Requirements: None |
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Basic Concept Pictures Interactive Software
by Catherine Chamberlain
provides nearly 1,000 items to ensure that your students master key concepts organized by quantity, description, and position. This flexible computer program provides maximum practice for each concept in a variety of contexts to make sure that students thoroughly understand the concepts.
Ages: 4 to 8 Requirements: None |
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Basic Sight Words Flash Cards Software
Take students on an interactive ride as they learn 245 essential sight words! The Basic Sight Words Software combines text, pictures, and speech to familiarise students with important words.
Features Instruction and Multiple Choice options.
An Instruction Mode links the cards with pre-recorded speech, with words presented full-screen. Just click the Card Flip button and the computer reads a sentence with the sight word highlighted.
Students can even record their speech!
In Multiple Choice Mode, students read the sight word, and then select the corresponding speech from three choices.
Ages: 1 to 18 Requirements: None |
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Blue's 1-2-3 Time Activities
Program includes various sorting activities in which the learner earns ‘blue dollars’. They can then spend the ‘money’ in a store for prizes.
Ages: 1 to 9 Requirements: None |
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Cause & Effect Cinema
A simple cause-and-effect program appropriate for older as well as for younger populations. Consists of 90 film clips covering 10 categories including animals, musical instruments, vehicles, tools, sports, toys, appliances, etc. Each clip lasts approximately four to seven seconds. When the switch is pressed the first time, the title of the clip is displayed in large letters on the top of the screen and a human voice announces the title. When the switch is pressed the second time, the movie begins playing.
Ages: 1 to 18 Requirements: None |
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Chicka Chicka Boom Boom
Interactive program makes learning letters and building early reading skills fun. Develops pre-reading skills with unique interactive games, stories and songs.
Ages: 3 to 6 Requirements: MAC/WIN 3.1/95 |
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CO:Writer for NEO
Co:Writer® now adds the power of word prediction to the Neo. Students get writing support at their desks and as they travel from home to school or from classroom to classroom. Grammar-smart word prediction helps students get to the word they want to write faster so they can write more.
• Struggling students write complete, grammatically correct sentences
• Topic dictionaries encourage correct word use
• Intelligent, grammar based word prediction
• Works in conjunction with Co:Writer to create Topic Dictionaries
Co:Writer enables students to express their ideas easily and focus on the content of their writing. This high-quality word prediction software assists students in constructing complete, grammatically correct sentences. Integrated topic dictionaries help students use appropriate, topic-specific words.
Neo is the easy-to-use, lightweight, affordable learning device that can be put on the desk of every student and works with classroom computer resources. Designed for use by multiple students, Neo's larger screen, full-featured word processor, and expandable functions make it the writing, keyboard training, and quizzing solution for the entire classroom.
from www.donjohnston.com
Ages: 1 to 18 Requirements: None |
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Curious George Learns Phonics
Students learn about letter names, sounds in language, and letter-sound associations as they learn the basic skills of reading and writing. Focuses on phonemic awareness and phonics.
Ages: 5 to 7 Requirements: None |
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Dr Seuss's ABC School Edition
BIG R, little r,
what begins with R?
Rosy's red rhinoceros.
R...r...R
From Aunt Annie's Alligator to Rosy's red rhinoceros to a Zizzer-Zazzer-Zuzz, learning the alphabet is bound to be fun with Dr. Seuss. And with this small, sturdy board-book version of his classic ABC book (Dr. Seuss's ABC), even the tiniest tots can indulge in a little alphabetical education. Each letter is featured with Dr. Seuss's unmistakably nonsensical illustrations and text: "Lion with a lollipop," "Camel on the ceiling," "Uncle Ubb's umbrella and his underwear, too." The youngest readers-to-be will get lots of letter practice with the repetitive use of each letter and the easy-to-memorize rhythmic rhymes. Soon your favorite preschooler will be reading this book aloud to you! (Baby to preschool) --Emilie Coulter
Includes: CD, Teacher's Guide, Dr Seuss's ABC Book
Ages: 1 to 18 Requirements: None |
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Early Social Behavior Books Interactive Software Volume 1
This program presents social rules in steps and teaches why behaviors are important. There are 25 comprehension and application questions for each story. Animated characters and sound effects reinforce the outcomes of good communication. There are customized award certificates too!
Outcomes
Replace inappropriate behaviors with appropriate ones
Use appropriate language
Understand how behavior affects the feelings of others
Volume 1 includes:
Can You Be a Helper?
Can You Be a Friend?
Can You Be Polite?
Can You Share?
Can You Take Turns?
Can You Keep Trying?
Ages: 3 to 6 Requirements: Windows or Mac operating system |
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Early Social Behavior Books Interactive Software Volume 2
This program presents social rules in steps and teaches why behaviors are important. There are 25 comprehension and application questions for each story. Animated characters and sound effects reinforce the outcomes of good communication. There are customized award certificates too!
Outcomes
Replace inappropriate behaviors with appropriate ones
Use appropriate language
Understand how behavior affects the feelings of others
Volume 2 includes:
Can You Use a Good Voice
Can You Use Your Words?
Can You Talk to Your Friends?
Can You Tell How Someone Feels?
Can You Take Listen with Your Eyes?
Can You Keep Stand Up for Yourself?
Ages: 3 to 6 Requirements: None |
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earobics Pro PLUS Step 1
Teaches auditory processing, phonemic awareness and phonics skills for speech and language development and academic success. Includes 6 colorful, interactive games.
Ages: 4 to 7 Requirements: MAC/WIN |
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Earobics Step 1 Clinic Software Ages: 4 to 7 Requirements: Mac & Windows |
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earobics Step 1 Specialist/Clinician Version
Earobics® is the number one selling educational software program for teaching auditory and phonological awareness skills! Earobics® Step 1 is designed for developmental ages 4-7 and features six interactive games with over 300 levels of play. It systematically teaches the critical phonological awareness, auditory processing, and introductory phonics skills required for learning to read and spell. The games also develop general cognitive skills that support learning, such as attention and memory. ndations for Language and literacy.
Ages: 4 to 7 Requirements: None |
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Earobics- step 1 Home Version
Teaches auditory processing, phonemic awareness and phonics skills for speech and language development and academic success. Includes 6 colorful, interactive games. Intended to reinforce or enhance skills already learned.
Ages: 4 to 7 Requirements: MAC/WIN |
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