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Search results in: 'Language Arts Software'



Ace Detective- Reading

Crime-solving simulation activity in which students or “detectives” search for clues, look for facts, examine them, and draw conclusions. Learners practice sequencing, critical reading, skimming, and scanning.
Ages: 7 to 13
Requirements: None
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Arthur's Teacher Trouble

Children will practice spelling and reading while learning new vocabulary words. Kids practice along with Arthur as he studies for his school's spelling bee. Multi-lingual: English & Spanish.
Ages: 3 to 7
Requirements: None
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ASL Technical & Specialized Vocabulary Resource Dictionary

The Technical & Specialized Vocabulary ASL Dictionary offers a way to deal with a wide spectrum of topic areas that interpreters are faced with everyday. Rather than offer these in alphabetical order, like most dictionaries, hypermedia allows interpreters to learn vocabulary in the order needed, according to what challenges their assignments give them. Few people would think of a dictionary as a professional development vehicle, but by selecting assignments, learning through the classroom and doing selective homework, the interpreter can build understanding and vocabulary simultaneously. The dictionary is set up in major categories and further subdivided into categories making navigation as simple as point and click and each entry shows the author as the sign model for that term.
Ages: 1 to 18
Requirements: None
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Auditory Memory High Interest Quick Stories

Auditory Memory High-Interest Quick Stories™ is an interactive program for improving higher-level auditory memory and comprehension skills. The CD-ROM and companion workbook contain 30 engaging curriculum-based short stories for science and social studies with follow-up comprehension questions. Interactive CD-ROM includes: 30 narrated stories with 6 full-color scenes. 4 levels of increasing difficulty. A simple menu that allows you to choose to play the stories with or without sound, scene by scene, three scenes at a time, or the entire story at once. 6 auditory comprehension questions (one per scene) for each story. Automatic feedback for correct/incorrect answers. Black and white and color versions of the reproducible workbook pages with eight additional questions, a story summary, and story strips. Choose a story, print, and send home for extra practice. Reproducible workbook includes: The identical 30 Quick Stories from the CD-ROM, plus 8 additional questions, story summary sheet, and story strips. Ideal for home follow-up!
Ages: 1 to 18
Requirements: None
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Autism & PDD: Concept Development Interactive Software

Your students will master concepts associated with everyday items when they use this outstanding software program. It is designed with a format recommended by current research in teaching students with autism and other developmental delays. Narrated text relates functions, attributes, and descriptions of everyday items based on these 6 themes: animals clothing food household items transportation toys & entertainment Each theme consists of 10 child-centered lessons that work through a hierarchy of steps to teach the concepts and vocabulary Each lesson introduces one concept taught with pictures, words, and sentences Wh- and yes/no questions are included for each concept to test for comprehension and mastery Labeling and exclusion tasks are included for every item to promote generalization The student or teacher can set the pace at which a student proceeds through the program so the speed is appropriate for each user Any item can be repeated by clicking on its associated text The clear menu system allows the student to go back and retry an activity quickly Correct answers for each activity are tracked on the screen so you can easily make accountability notes The program is touch window and touch screen compatible for students who cannot use a mouse or keyboard; keyboard input is also supported The program is designed for instructor-guided or individual student use
Ages: 3 to 8
Requirements: Windows or Mac operating system
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Bailey's Book House

Designed by early learning and special needs experts, Bailey’s Book House®, part of the Edmark® House Series, combines proven instructional design with a rich, multi-sensory learning environment to guide your young learner to success. Ages Preschool through 2nd grade. Discover letter names and sounds. Learn upper- and lowercase letters. Study positional words, contextual clues and sentence building. Learn how to use common adjectives and prepositions. Increase reading vocabulary. Recognize consonant blends and form compound words. Practice skills in word recognition, phonics, comprehension, phonemic awareness, written expression, vocabulary development and word building. Work through 10 questions in each of the nine activities: Edmo & Houdini, Letter Machine, Make-a-Story, Three-Letter Carnival, Read-A-Rhyme, Kid Cards, My Friend, Silly Songs and Compound Hound. Multimedia resources for any type of learner through graphic and spoken instruction, talking words, Discover modes and Question & Answer modes, print cards and story books and much more.
Ages: 3 to 7
Requirements: None
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Basic Sight Words Flash Cards Software

Take students on an interactive ride as they learn 245 essential sight words! The Basic Sight Words Software combines text, pictures, and speech to familiarise students with important words. Features Instruction and Multiple Choice options. An Instruction Mode links the cards with pre-recorded speech, with words presented full-screen. Just click the Card Flip button and the computer reads a sentence with the sight word highlighted. Students can even record their speech! In Multiple Choice Mode, students read the sight word, and then select the corresponding speech from three choices.
Ages: 1 to 18
Requirements: None
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Bilingual Cat (El Gato Bilingue)

Tells the story of a bilingual cat( knows cat and dog language) that is chasing a mouse. English, ASL and Spanish are incorporated into the story. Includes games to enhance reading and English/ASL grammar comprhension. Cultural enrichement pages provide information on wild cats found in Mexico.
Ages: 1 to 18
Requirements: None
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Build and Read

OVERVIEW The program begins with an animation of a futuristic city. In order to construct buildings, words must be created. The student chooses from one of five construction zones that represent each of the five vowels: A, E, I, O, U. Students build words by clicking on the correct onset that makes a word with a given rime. Over 650 words and 65 rimes are included, each ranging from three to six letters. A set of rimes is randomly selected for each vowel. As the student clicks on the correct onset, he or she hears the word pronounced and receives affirmation. Once the building is complete, the student is returned to the main menu and allowed to choose to work in another zone. If the student does not meet 70% mastery, the building will not be complete, and the student will be automatically returned to the main menu. After the student has mastered all words in the construction zone, the building becomes a reward screen with full animation. A final reward screen is shown after mastering all five construction zones.
Ages: 1 to 18
Requirements: None
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Burro and the Wise Men (Los Sabios y el Burro)

Tells the story of a wise burro who can tell the weather by instinct. English,ASL, and Spanish are incorporated into the story. Includes reading skill enhancement games. Cultural enrichment pages provide information on hurricanes and the climate in Mexico.
Ages: 1 to 18
Requirements: None
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Camp Frog Hollow

Presents language and words to students with disabilities so they can master and increase their literacy skills. Features bright graphics, word-highlighting, games, puzzles, worksheets and more.
Ages: 7 to 12
Requirements: MAC/WIN 95
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Captain Zog's Main Idea- Level B

Students identify the main idea in a wide variety of reading passages to help to defeat Captain Zog. Blend of time-on-task reading and motivating game action encourages even the most reluctant readers.
Ages: 8 to 14
Requirements: None
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Chicka Chicka Boom Boom

Interactive program makes learning letters and building early reading skills fun. Develops pre-reading skills with unique interactive games, stories and songs.
Ages: 3 to 6
Requirements: MAC/WIN 3.1/95
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Co:Writer 6 SOLO

Computer Software: Co:Writer is a type-and-speak writing assistant with intelligent word prediction, designed to help users write complete and correct sentences with very few keystrokes. It is usually used in combination with another application, such as a story-writing program or a word processor. When a user begins to type, Co:Writer will predict and offer a set of possible words from its built-in customizable dictionary. The user can then easily choose the best word with one keystroke or a mouse click. This reduces typing and can increase the user's vocabulary. To aid users in selecting words and writing sentences, Co:Writer can speak the guesses automatically or on an as-needed basis. Co:Writer can also speak the letters or words as they are entered and speak the finished sentence. .
Ages: 7 to 18
Requirements: For Macintosh and Windows
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Co:Writer Solo

"How often do your struggling writers verbally express what they want to write, but their meaning gets lost in choppy and incomplete sentences? Co:Writer is a powerful word-prediction program created for struggling writers to help expand their vocabulary and improve written expression. With Co:Writer students are able to produce grammatically-correct and topic-specific sentences within any word processor." from website.
Ages: 1 to 18
Requirements: None
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Community Exploration

Challenges children to discover the people, places and events around them. Language skills are enhanced and vocabulary & comprehension skills are increased as they explore the community.
Ages: 1 to 18
Requirements: None
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Curious George Learns Phonics

Students learn about letter names, sounds in language, and letter-sound associations as they learn the basic skills of reading and writing. Focuses on phonemic awareness and phonics.
Ages: 5 to 7
Requirements: None
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Destination Reading Course I: Emergent Literacy and Phonemic Awareness

A comprehensive, research-based literacy program enables every child to succeed... right from the start! Developed with guidance from some of the nation's leading reading experts to effectively guide students from pre-kindergarten to first grade through the essential steps to becoming successful readers. Grounded in the most current scientific research on early literacy, it uses a carefully structured whole/part/whole approach to reading instruction. Learners are explicitly taught phonics, decoding, and comprehension skills in the context of a wide range of authentic fiction, nonfiction, and environmental text. Provides careful sequencing of reading and writing skill development so that each new skill builds upon prior skill learning, ensuring that "no child is left behind" in the learning process. Aligned with state and national curriculum standards and fully conforms to today's research-focused funding requirements. Can be used in the classroom as the centerpiece of a flexible reading program or as the electronic component of a traditional basal.
Ages: 1 to 18
Requirements: None
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Dr Peet's Talk / Writer

An innovative CD-Rom that introduces young learners to the world of reading and writing. Loaded with ABC Games, a Picture Dictionary and e-mail wizard, this software actually talks and sings to you! Once the child grasps the basic alphabet, they can write complete sentences as the computer sounds out each letter and then each completed word and then the final sentence. The software has adaptive features for those with visual and physical challenges, making this a complete early literacy package. Windows only.
Ages: 1 to 18
Requirements: Windows Only! (95, 98, 98SE, 2000 or XP)
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Dr. Peet's Talk / Writer

An innovative CD-Rom that introduces young learners to the world of reading and writing. Loaded with ABC Games, a Picture Dictionary and e-mail wizard, this software actually talks and sings to you! Once the child grasps the basic alphabet, they can write complete sentences as the computer sounds out each letter and then each completed word and then the final sentence. The software has adaptive features for those with visual and physical challenges, making this a complete early literacy package. Windows only.
Ages: 1 to 18
Requirements: Windows Only! (95, 98, 98SE, 2000 or XP)
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